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<channel>
	<title>Lucas Annunziata-3d Artist</title>
	<atom:link href="http://annunziation.com/portfolio/feed/" rel="self" type="application/rss+xml" />
	<link>http://annunziation.com/portfolio</link>
	<description>3d, game, art, polygons, uv, unwrapping, modelling, texturing,</description>
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		<title>Chivalry: Medieval Warfare</title>
		<link>http://annunziation.com/portfolio/chivalry-medieval-warfare/</link>
		<comments>http://annunziation.com/portfolio/chivalry-medieval-warfare/#comments</comments>
		<pubDate>Fri, 14 Dec 2012 05:30:38 +0000</pubDate>
		<dc:creator>Lucas Annunziata</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Brazier]]></category>
		<category><![CDATA[busted]]></category>
		<category><![CDATA[Chivalry]]></category>
		<category><![CDATA[Cliff]]></category>
		<category><![CDATA[Combat]]></category>
		<category><![CDATA[Crank]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Forest]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Helm]]></category>
		<category><![CDATA[Hills]]></category>
		<category><![CDATA[Hillside]]></category>
		<category><![CDATA[metal]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Pot]]></category>
		<category><![CDATA[River]]></category>
		<category><![CDATA[Rope Bridge]]></category>
		<category><![CDATA[Sculpt]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Stone]]></category>
		<category><![CDATA[Swords]]></category>
		<category><![CDATA[trim]]></category>
		<category><![CDATA[Wall]]></category>
		<category><![CDATA[Wheel]]></category>

		<guid isPermaLink="false">http://annunziation.com/portfolio/?p=666</guid>
		<description><![CDATA[I have been employed since June 2012 as an Environment Artist for Torn Banner Studios working on Chivalry: Medieval Warfare.  ]]></description>
				<content:encoded><![CDATA[<p><span id="more-666"></span></p>
<p align="center">I have been employed since June 2012 as an Environment Artist for Torn Banner Studios working on Chivalry: Medieval Warfare.</p>
<p title="Unreal Development Kit" align="center"><img alt="" src="http://annunziation.com/programShortcutImages/UDK.png" width="48" height="48" /><a title="Autodesk Maya 2010"><img alt="Autodesk Maya 2013" src="http://annunziation.com/programShortcutImages/maya.png" width="48" height="48" /></a> <a title="Adobe Photoshop CS5"><img alt="" src="http://annunziation.com/programShortcutImages/photoshop.png" width="48" height="48" /></a></p>
<p><a href="/Chivalry/Hillside_Screen_01_Full.jpg"><img alt="" src="/Chivalry/Hillside_Screen_01.jpg" width="940" /></a></p>
<p><a href="/Chivalry/Hillside_Screen_02_Full.jpg"><img alt="" src="/Chivalry/Hillside_Screen_02.jpg" width="940" /></a></p>
<p><a href="/Chivalry/Hillside_Screen_03_Full.jpg"><img alt="" src="/Chivalry/Hillside_Screen_03.jpg" width="940" /></a></p>
<p><a href="/Chivalry/Hillside_Bridge_Sculpt_Full.jpg"><img alt="" src="/Chivalry/Hillside_Bridge_Sculpt.jpg" width="940" /></a></p>
<p><a href="/Chivalry/Hillside_Support_and_Trim_Sculpt_Full.jpg"><img alt="" src="/Chivalry/Hillside_Support_and_Trim_Sculpt.jpg" width="940" /></a></p>
<p><a href="/Chivalry/Hillside_Cliffs_Sculpt_Full.jpg"><img alt="" src="/Chivalry/Hillside_Cliffs_Sculpt.jpg" width="940" /></a></p>
<p><a href="/Chivalry/DF_Bridge_Full.jpg"><img alt="" src="/Chivalry/DF_Bridge.jpg" width="940" /></a></p>
<p><a href="/Chivalry/DF_Bridge_Sculpt_Full.jpg"><img alt="" src="/Chivalry/DF_Bridge_Sculpt.jpg" width="940" /></a></p>
<p><a href="/Chivalry/Braziers_and_Crank_Low_Poly_Full.jpg"><img alt="" src="/Chivalry/Braziers_and_Crank_Low_Poly.jpg" width="940" /></a></p>
<p><a href="/Chivalry/Braziers_and_Crank_High_Poly_Full.jpg"><img alt="" src="/Chivalry/Braziers_and_Crank_High_Poly.jpg" width="940" /></a></p>
<p><a href="/Chivalry/pot_sheet_Full.jpg"><img alt="" src="/Chivalry/pot_sheet_Full.jpg" width="940" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fantasy Cave</title>
		<link>http://annunziation.com/portfolio/fantasy-cave/</link>
		<comments>http://annunziation.com/portfolio/fantasy-cave/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 21:43:41 +0000</pubDate>
		<dc:creator>Lucas Annunziata</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Axe]]></category>
		<category><![CDATA[bridge]]></category>
		<category><![CDATA[Cave]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Ferns]]></category>
		<category><![CDATA[God rays]]></category>
		<category><![CDATA[hole]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[Lightshaft]]></category>
		<category><![CDATA[moss]]></category>
		<category><![CDATA[overgrown]]></category>
		<category><![CDATA[rope]]></category>
		<category><![CDATA[skylight]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[stump]]></category>
		<category><![CDATA[tree]]></category>
		<category><![CDATA[udk]]></category>
		<category><![CDATA[vines]]></category>
		<category><![CDATA[waterfall]]></category>

		<guid isPermaLink="false">http://annunziation.com/portfolio/?p=187</guid>
		<description><![CDATA[This environment was an exercise in creating organic objects that can be used to fill up a scene, with an emphasis on lighting and learning the basics of the particle editor.  ]]></description>
				<content:encoded><![CDATA[<p><span id="more-187"></span></p>
<p align="center">This environment was an exercise in creating organic objects that can be used to fill up a scene, with an emphasis on lighting and learning the basics of the particle editor.</p>
<p title="Unreal Development Kit" align="center"><img alt="" src="http://annunziation.com/programShortcutImages/UDK.png" width="48" height="48" /><a title="Autodesk Maya 2010"><img alt="Autodesk Maya 2010" src="http://annunziation.com/programShortcutImages/maya.png" width="48" height="48" /></a><a title="CrazyBump"><img alt="" src="http://annunziation.com/programShortcutImages/crazybump.png" width="48" height="48" /></a> <a title="Adobe Photoshop CS5"><img alt="" src="http://annunziation.com/programShortcutImages/photoshop.png" width="48" height="48" /></a></p>
<p><a href="/FantasyCave/fantasyCaveFull_01.jpg"><img alt="" src="/FantasyCave/fantasyCave_01.jpg" width="940" /></a></p>
<p><a href="/FantasyCave/fantasyCaveFull_02.jpg"><img alt="" src="/FantasyCave/fantasyCave_02.jpg" width="940" /></a></p>
<p><a href="/FantasyCave/fantasyCaveFull_03.jpg"><img alt="" src="/FantasyCave/fantasyCave_03.jpg" width="940" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Autopsy Theater</title>
		<link>http://annunziation.com/portfolio/autopsy-theater/</link>
		<comments>http://annunziation.com/portfolio/autopsy-theater/#comments</comments>
		<pubDate>Sat, 10 Dec 2011 22:44:21 +0000</pubDate>
		<dc:creator>Lucas Annunziata</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[broken]]></category>
		<category><![CDATA[chair]]></category>
		<category><![CDATA[creepy]]></category>
		<category><![CDATA[door]]></category>
		<category><![CDATA[drain]]></category>
		<category><![CDATA[freezer]]></category>
		<category><![CDATA[grunge]]></category>
		<category><![CDATA[Happy13]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[ladder]]></category>
		<category><![CDATA[machine]]></category>
		<category><![CDATA[Mortician]]></category>
		<category><![CDATA[railing]]></category>
		<category><![CDATA[rust]]></category>
		<category><![CDATA[scary]]></category>
		<category><![CDATA[Silent Hill]]></category>
		<category><![CDATA[sink]]></category>
		<category><![CDATA[Slab]]></category>
		<category><![CDATA[Spot light]]></category>
		<category><![CDATA[Table]]></category>
		<category><![CDATA[window]]></category>
		<category><![CDATA[x-ray]]></category>

		<guid isPermaLink="false">http://annunziation.com/portfolio/?p=19</guid>
		<description><![CDATA[This is a realtime environment in the Unreal Development Kit. I created everything in this scene, then contributed the assets to the horror game &#8216;Insomnia is Coming&#8217; currently in development by a multi-national team. All images were taken from within the Unreal Development Kit.   Inspired by the phenomenal photography of Tom Kirsch.]]></description>
				<content:encoded><![CDATA[<p><span id="more-19"></span></p>
<p align="center">This is a realtime environment in the Unreal Development Kit. I created everything in this scene, then contributed the assets to the horror game &#8216;Insomnia is Coming&#8217; currently in development by a multi-national team. All images were taken from within the Unreal Development Kit.</p>
<p title="Unreal Development Kit" align="center"><img alt="" src="http://annunziation.com/programShortcutImages/UDK.png" width="48" height="48" /><a title="Autodesk Maya 2010"><img alt="Autodesk Maya 2010" src="http://annunziation.com/programShortcutImages/maya.png" width="48" height="48" /></a><a title="CrazyBump"><img alt="" src="http://annunziation.com/programShortcutImages/crazybump.png" width="48" height="48" /></a> <a title="Adobe Photoshop CS5"><img alt="" src="http://annunziation.com/programShortcutImages/photoshop.png" width="48" height="48" /></a></p>
<p><a href="/AutopsyTheater/autopsyTheaterFull_01.jpg"><img alt="" src="/AutopsyTheater/autopsyTheater_01.jpg" width="940" /></a></p>
<p><a href="/AutopsyTheater/autopsyTheaterFull_02.jpg"><img alt="" src="/AutopsyTheater/autopsyTheater_02.jpg" width="940" /></a></p>
<p><a href="/AutopsyTheater/autopsyTheaterFull_03.jpg"><img alt="" src="/AutopsyTheater/autopsyTheater_03.jpg" width="940" /></a></p>
<p><a href="/AutopsyTheater/autopsyTheaterFull_04.jpg"><img alt="" src="/AutopsyTheater/autopsyTheater_04.jpg" width="940" /></a></p>
<p><a href="/AutopsyTheater/autopsyTheaterFull_05.jpg"><img alt="" src="/AutopsyTheater/autopsyTheater_05.jpg" width="940" /></a></p>
<p><a href="/AutopsyTheater/autopsyTheaterLowPolyTableFull.jpg"><img alt="" src="/AutopsyTheater/autopsyTheaterLowPolyTable.jpg" /></a></p>
<p><a href="/AutopsyTheater/autopsyTheaterLowPolyWiresTableFull.jpg"><img alt="" src="/AutopsyTheater/autopsyTheaterLowPolyWiresTable.jpg" /></a></p>
<p><a href="/AutopsyTheater/autopsyTheaterHighPolyTableFull.jpg"><img alt="" src="/AutopsyTheater/autopsyTheaterHighPolyTable.jpg" width="940" /></a></p>
<p align="center">Inspired by the phenomenal <a href="http://www.opacity.us/image5543_the_autopsy_theater.htm">photography of Tom Kirsch.</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Building Facades</title>
		<link>http://annunziation.com/portfolio/building-facades/</link>
		<comments>http://annunziation.com/portfolio/building-facades/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 05:52:36 +0000</pubDate>
		<dc:creator>Lucas Annunziata</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[ambient]]></category>
		<category><![CDATA[awning]]></category>
		<category><![CDATA[bake]]></category>
		<category><![CDATA[batch]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[closed]]></category>
		<category><![CDATA[construction]]></category>
		<category><![CDATA[facade]]></category>
		<category><![CDATA[Face]]></category>
		<category><![CDATA[frame]]></category>
		<category><![CDATA[glass]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[occlusion]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[roof]]></category>
		<category><![CDATA[shop]]></category>
		<category><![CDATA[tile]]></category>
		<category><![CDATA[window]]></category>

		<guid isPermaLink="false">http://annunziation.com/portfolio/?p=353</guid>
		<description><![CDATA[These assets were created for a client under a few restrictions. 1) Use just a diffuse texture, 2) they needed as much unique detail as possible per building texture (lack of modular construction), and 3) they needed to be relatively low poly.  ]]></description>
				<content:encoded><![CDATA[<p><span id="more-353"></span></p>
<p align="center">These assets were created for a client under a few restrictions. 1) Use just a diffuse texture, 2) they needed as much unique<br />
detail as possible per building texture (lack of modular construction), and 3) they needed to be relatively low poly.</p>
<p title="Autodesk Maya 2010" align="center"><img alt="Autodesk Maya 2010" src="http://annunziation.com/programShortcutImages/maya.png" width="48" height="48" /> <a title="Adobe Photoshop CS5"><img alt="" src="http://annunziation.com/programShortcutImages/photoshop.png" width="48" height="48" /></a></p>
<p><a href="/facades/Facades_02Full.jpg"> <img alt="" src="/facades/Facades_02.jpg" width="940/" /></a></p>
<p><a href="/facades/Facades_03Full.jpg"> <img alt="" src="/facades/Facades_03.jpg" width="940/" /></a></p>
<p><a href="/facades/Facades_01Full.jpg"> <img alt="" src="/facades/Facades_01.jpg" width="940/" /></a></p>
<p><a href="/facades/FacadesTexturePresentationSheetFull.jpg"> <img alt="" src="/facades/FacadesTexturePresentationSheet.jpg" width="940/" /></a></p>
<p><img alt="" src="/facades/FacadesWireframe_01.jpg" width="940/" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Vehicles</title>
		<link>http://annunziation.com/portfolio/vehicles/</link>
		<comments>http://annunziation.com/portfolio/vehicles/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 05:31:24 +0000</pubDate>
		<dc:creator>Lucas Annunziata</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Codename]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[hand]]></category>
		<category><![CDATA[intern]]></category>
		<category><![CDATA[internship]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[low rez]]></category>
		<category><![CDATA[painted]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[spec]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://annunziation.com/portfolio/?p=390</guid>
		<description><![CDATA[Suicide Run &#8211; Spaceships I created these vehicles as a Freelance 3d/Texture Artist for Suicide Run by Berserk Entertainment. I was responsible for optimizing the models given to me, UV unwrapping, and creating textures that conformed to the style of the game. Since it is an iphone game, low poly budgets and small textures sizes [...]]]></description>
				<content:encoded><![CDATA[<p><span id="more-390"></span></p>
<h1 align="center">Suicide Run &#8211; Spaceships</h1>
<p align="center">I created these vehicles as a Freelance 3d/Texture Artist for Suicide Run by Berserk Entertainment. I was responsible for optimizing the models given to me, UV unwrapping, and creating textures that conformed to the style of the game. Since it is an iphone game, low poly budgets and small textures sizes for the ships were important.</p>
<p align="center"><a title="Autodesk Maya 2010"><img alt="Autodesk Maya 2010" src="http://annunziation.com/programShortcutImages/maya.png" width="48" height="48" /></a><a title="Adobe Photoshop CS5"><img alt="" src="http://annunziation.com/programShortcutImages/photoshop.png" width="48" height="48" /></a></p>
<p><a href="/Vehicles/SuicideRunPirateFighterFull.jpg"><img alt="" src="/Vehicles/SuicideRunPirateFighter.jpg" width="940" /></a></p>
<p><a href="/Vehicles/SuicideRunICMAutomatedDroneFull.jpg"><img alt="" src="/Vehicles/SuicideRunICMAutomatedDrone.jpg" width="940" /></a></p>
<p><a href="/Vehicles/SuicideRunPhoenixFull.jpg"><img alt="" src="/Vehicles/SuicideRunPhoenix.jpg" width="940" /></a></p>
<h1 align="center">Rail Cart</h1>
<p align="center">The Rail Cart was created as a centerpiece to a small environment.</p>
<p align="center"><a title="Autodesk Maya 2010"><img alt="Autodesk Maya 2010" src="http://annunziation.com/programShortcutImages/maya.png" width="48" height="48" /></a><a title="Adobe Photoshop CS5"><img alt="" src="http://annunziation.com/programShortcutImages/photoshop.png" width="48" height="48" /></a></p>
<p><a href="/Vehicles/RailCartFull.jpg"><img alt="" src="/Vehicles/RailCart.jpg" width="940" /></a></p>
<p><a href="/Vehicles/RailCartTextureFull.jpg"><img alt="" src="/Vehicles/RailCartTexture.jpg" width="940" /></a></p>
<h1 align="center"></h1>
<h1 align="center">Codename Games &#8211; Military Vehicles</h1>
<p align="center">These vehicles were created for an unreleased downloadable console game while I was an Assistant Artist at <strong>Codename Games</strong>. Since it was a downloadable title and the file size needed to be kept small, there were constraints that we had to work within and around. The poly budgets were ~2k-3k tris, depending on the vehicle. Since these models aren&#8217;t seen up close, they were not made to &#8216;FPS&#8217; standards, and more to 3rd person standards.</p>
<p align="center"><a title="Autodesk Maya 2010"><img alt="Autodesk Maya 2010" src="http://annunziation.com/programShortcutImages/maya.png" width="48" height="48" /></a><a title="CrazyBump"><img alt="" src="http://annunziation.com/programShortcutImages/crazybump.png" width="48" height="48" /></a> <a title="Adobe Photoshop CS5"><img alt="" src="http://annunziation.com/programShortcutImages/photoshop.png" width="48" height="48" /></a></p>
<p><a href="/Vehicles/WarthogBeautyFull.jpg"><img alt="" src="/Vehicles/WarthogBeauty.jpg" width="940" /></a></p>
<p><a href="/Vehicles/WarthogFull.jpg"><img alt="" src="/Vehicles/Warthog.jpg" width="940" /></a></p>
<p><a href="/Vehicles/WarthogWiresFull.jpg"><img alt="" src="/Vehicles/WarthogWires.jpg" width="940" /></a></p>
<p><a href="/Vehicles/WarthogTextureFull.jpg"><img alt="" src="/Vehicles/WarthogTexture.jpg" width="940" /></a></p>
<p><a href="/Vehicles/TankFull.jpg"><img alt="" src="/Vehicles/Tank.jpg" width="940" /></a></p>
<p><a href="/Vehicles/TankTextureFull.jpg"><img alt="" src="/Vehicles/TankTexture.jpg" width="940" /></a></p>
<p><a href="/Vehicles/ptBoatFull.jpg"><img alt="" src="/Vehicles/ptBoat.jpg" width="940" /></a></p>
<p><a href="/Vehicles/ptBoatTextureFull.jpg"><img alt="" src="/Vehicles/ptBoatTexture.jpg" width="940" /></a></p>
<p><a href="/Vehicles/yamatoFull.jpg"><img alt="" src="/Vehicles/yamato.jpg" width="940" /></a></p>
<p><a href="/Vehicles/yamatoTextureFull.jpg"><img alt="" src="/Vehicles/yamatoTexture.jpg" width="940" /></a></p>
<p><a href="/Vehicles/RocketJeepFull.jpg"><img alt="" src="/Vehicles/RocketJeep.jpg" width="940" /></a></p>
<p><a href="/Vehicles/RocketJeepTextureFull.jpg"><img alt="" src="/Vehicles/RocketJeepTexture.jpg" width="940" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Cyberpunk Hotel (W.I.P.)</title>
		<link>http://annunziation.com/portfolio/cyberpunk-hotel-wip/</link>
		<comments>http://annunziation.com/portfolio/cyberpunk-hotel-wip/#comments</comments>
		<pubDate>Thu, 15 Sep 2011 04:03:06 +0000</pubDate>
		<dc:creator>Lucas Annunziata</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[armoire]]></category>
		<category><![CDATA[bath]]></category>
		<category><![CDATA[bed]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[bladerunner]]></category>
		<category><![CDATA[bradbury]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[classy]]></category>
		<category><![CDATA[claw]]></category>
		<category><![CDATA[cyber]]></category>
		<category><![CDATA[footed]]></category>
		<category><![CDATA[hallway]]></category>
		<category><![CDATA[interior]]></category>
		<category><![CDATA[murder]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[punk]]></category>
		<category><![CDATA[sink]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[toilet]]></category>
		<category><![CDATA[tub]]></category>

		<guid isPermaLink="false">http://annunziation.com/portfolio/?p=486</guid>
		<description><![CDATA[This scene is a work in progress of a UDK environment heavily inspired by Bioshock and Blade Runner. With this scene I am putting an emphasis on capturing the lighting and mood of a film, and creating high quality detailed props that all conform to and add immersion to the scene.  ]]></description>
				<content:encoded><![CDATA[<p><span id="more-486"></span></p>
<p align="center">This scene is a work in progress of a UDK environment heavily inspired by Bioshock and Blade Runner. With this scene I am putting<br />
an emphasis on capturing the lighting and mood of a film, and creating high quality detailed props that all conform to and add immersion to the scene.</p>
<p title="Unreal Development Kit" align="center"><img alt="" src="http://annunziation.com/programShortcutImages/UDK.png" width="48" height="48" /> <a title="Autodesk Maya 2010"><img alt="Autodesk Maya 2010" src="http://annunziation.com/programShortcutImages/maya.png" width="48" height="48" /></a><a title="Pixologic Zbrush"><img alt="" src="http://annunziation.com/programShortcutImages/zbrush.png" width="48" height="48" /></a> <a title="Adobe Photoshop CS5"><img alt="" src="http://annunziation.com/programShortcutImages/photoshop.png" width="48" height="48" /></a></p>
<p><a href="/CyberPunkHotel/cyberpunkHotel_01Full.jpg"> <img alt="" src="/CyberPunkHotel/cyberpunkHotel_01.jpg" width="940/" /></a></p>
<p><a href="/CyberPunkHotel/cyberpunkHotel_02Full.jpg"> <img alt="" src="/CyberPunkHotel/cyberpunkHotel_02.jpg" width="940/" /></a></p>
<p><a href="/CyberPunkHotel/cyberpunkHotel_03Full.jpg"> <img alt="" src="/CyberPunkHotel/cyberpunkHotel_03.jpg" width="940/" /></a></p>
<p><a href="/CyberPunkHotel/cyberpunkHotel_04Full.jpg"> <img alt="" src="/CyberPunkHotel/cyberpunkHotel_04.jpg" width="940/" /></a></p>
<p><a href="/CyberPunkHotel/cyberpunkHotel_05Full.jpg"> <img alt="" src="/CyberPunkHotel/cyberpunkHotel_05.jpg" width="940/" /></a></p>
<p><a href="/CyberPunkHotel/cyberpunkHotel_06Full.jpg"> <img alt="" src="/CyberPunkHotel/cyberpunkHotel_06.jpg" width="940/" /></a></p>
<p><a href="/CyberPunkHotel/benchLowPolyFull.jpg"> <img alt="" src="/CyberPunkHotel/benchLowPoly.jpg" width="940/" /></a></p>
<p><a href="/CyberPunkHotel/benchLowPolyWiresFull.jpg"> <img alt="" src="/CyberPunkHotel/benchLowPolyWires.jpg" width="940/" /></a></p>
<p><a href="/CyberPunkHotel/benchHiPolyFull.jpg"> <img alt="" src="/CyberPunkHotel/benchHiPoly.jpg" width="940/" /></a></p>
<p><a href="/CyberPunkHotel/benchTexturesFull.jpg"> <img alt="" src="/CyberPunkHotel/benchTextures.jpg" width="940/" /></a></p>
<p><a href="/CyberPunkHotel/ArmoireHiLowPolyFull.jpg"> <img alt="" src="/CyberPunkHotel/ArmoireHiLowPoly.jpg" width="940/" /></a></p>
<p><a href="/CyberPunkHotel/ArmoirLowPolyWiresFull.jpg"> <img alt="" src="/CyberPunkHotel/ArmoirLowPolyWires.jpg" width="940/" /></a></p>
<p><a href="/CyberPunkHotel/ArmoireTexturesFull.jpg"> <img alt="" src="/CyberPunkHotel/ArmoireTextures.jpg" width="940/" /></a></p>
<p><a href="/CyberPunkHotel/bathroomAssetsHiPolyFull.jpg"> <img alt="" src="/CyberPunkHotel/bathroomAssetsHiPolyFull.jpg" width="940/" /></a></p>
<p><a href="/CyberPunkHotel/bathroomAssetsLowPolyFull.jpg"> <img alt="" src="/CyberPunkHotel/bathroomAssetsLowPolyFull.jpg" width="940/" /></a></p>
<p><a href="/CyberPunkHotel/bathroomAssetsTextureFull.jpg"> <img alt="" src="/CyberPunkHotel/bathroomAssetsTexture.jpg" width="940/" /></a></p>
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		<item>
		<title>The Return</title>
		<link>http://annunziation.com/portfolio/the-return/</link>
		<comments>http://annunziation.com/portfolio/the-return/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 23:12:57 +0000</pubDate>
		<dc:creator>Lucas Annunziata</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[afterlife]]></category>
		<category><![CDATA[child]]></category>
		<category><![CDATA[contrast]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[father]]></category>
		<category><![CDATA[hand]]></category>
		<category><![CDATA[moon]]></category>
		<category><![CDATA[painted]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[Return]]></category>
		<category><![CDATA[son]]></category>
		<category><![CDATA[traditional]]></category>
		<category><![CDATA[watercolor]]></category>

		<guid isPermaLink="false">http://annunziation.com/portfolio/?p=311</guid>
		<description><![CDATA[The Return is a side-scrolling platformer in the unity engine developed by a team of ten. As lead artist/art director, my responsibilities included: maintaining a cohesive visual style throughout the game, modelling/texturing modular environment assets, helping the designers integrate the assets, and coming up with creative solutions to problems along the way. All screenshots were [...]]]></description>
				<content:encoded><![CDATA[<p><span id="more-311"></span></p>
<p align="center">The Return is a side-scrolling platformer in the unity engine developed by a team of ten. As lead artist/art director, my responsibilities included: maintaining a cohesive visual style throughout the game, modelling/texturing modular environment assets, helping the designers integrate the assets, and coming up with creative solutions to problems along the way. All screenshots were taken from gameplay within Unity.</p>
<p title="Unity" align="center"><img alt="" src="http://annunziation.com/programShortcutImages/unity.jpg" width="48" height="48" /><a title="maya.png"><img alt="" src="http://annunziation.com/programShortcutImages/maya.png" width="48" height="48" /></a><a title="Adobe Photoshop CS5"><img alt="" src="http://annunziation.com/programShortcutImages/photoshop.png" width="48" height="48" /></a></p>
<p><iframe src="http://www.youtube.com/embed/h-hFf2ws3Sg" height="569" width="940" frameborder="0"></iframe></p>
<p><a href="/TheReturn/theReturn_01_Full.jpg"> <img alt="" src="/TheReturn/theReturn_01.jpg" width="940" /></a></p>
<p><a href="/TheReturn/theReturn_02_Full.jpg"> <img alt="" src="/TheReturn/theReturn_02.jpg" width="940" /></a></p>
<p><a href="/TheReturn/theReturn_04_Full.jpg"> <img alt="" src="/TheReturn/theReturn_04.jpg" width="940" /></a></p>
<p><a href="/TheReturn/theReturn_05_Full.jpg"> <img alt="" src="/TheReturn/theReturn_05.jpg" width="940" /></a></p>
<p><a href="/TheReturn/theReturn_08_Full.jpg"> <img alt="" src="/TheReturn/theReturn_08.jpg" width="940" /></a></p>
<p><a href="/TheReturn/theReturn_09_Full.jpg"> <img alt="" src="/TheReturn/theReturn_09.jpg" width="940" /></a></p>
<p><img alt="" src="/TheReturn/ReturnTextures.jpg" width="940" /></p>
<p><img alt="" src="/TheReturn/theReturnModuerAssets.jpg" width="940" /></p>
<p><a href="/TheReturn/TheReturnPosterFull.jpg"> <img alt="" src="/TheReturn/TheReturnPosterFull.jpg" width="940" /></a></p>
]]></content:encoded>
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		<title>Demo Reel</title>
		<link>http://annunziation.com/portfolio/demo-reel/</link>
		<comments>http://annunziation.com/portfolio/demo-reel/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 10:28:01 +0000</pubDate>
		<dc:creator>Lucas Annunziata</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://annunziation.com/portfolio/?p=498</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/41167352"  width="940" height="529" frameborder="0"  ></iframe></p>
]]></content:encoded>
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