Software:

• Maya • 3DS Max • Zbrush • Photoshop • Crazybump • nDo2 • xNormal • UDK • Unity
 

Skills:

• Hard surface sub-division modeling for high to low poly workflow, with organic modeling experience.
• Advanced texturing skills in multiple styles, both hand-painted and realistic.
• Seven years of experience with Photoshop and three years of experience with Maya.
• Experienced with modular environment asset creation for efficiency and ease of use in game engines.
• Excellent communication skills.
• Ability to prioritize tasks, work under pressure and strict deadlines. Experienced with Agile.
 

Shipped Titles:

Chivalry: Medieval Warfare – (PC – 2012)

Project Nubby - (Playstation Home – 2011)

Cogs – (Playstation Home – 2011)

Work Experience:

Environment Artist, Torn Banner Studios, June 2012 – Present

• Responsible for creating environments and props for Chivalry: Medieval Warfare.

 
Freelance 3D/Texture Artist, Tale of Tales, December 2011 – Frebruary 2012

• Responsible for modeling and texturing realistic low poly environment assets.

 
Freelance 3D/Texture Artist, Berserk Entertainment Inc., November 2011 – April 2012

• Creating high quality, hand painted diffuse textures that adhere to a specific stylized approach.

• Optimizing existing models and creating efficient UVs for maximum texture resolution.

 
Freelance 3D Artist, The Descendants Movie Website, August 2011

• Modeled and unwrapped 3D assets for use within Flash to promote the release of a major motion picture with five Academy Award nominations, and winner of the Oscar for best adapted screenplay.

 
Assistant Artist, Codename Games, May 2011 – August 2011

• Worked with artists from both development teams making 3d in-game assets across multiple titles for Playstation Home.

• Responsible for modeling and texturing assets based upon other artists’ concepts using current workflow techniques and iterating revisions based upon feedback while under a tight schedule.

• Analyzed documentation to incorporate character animations efficiently into the pipeline.

 

“Lucas was a 3D art intern with us for several months, and we couldn’t have been happier with him. His work was always completed quickly and to requirements, both artistic and technical. He responded well to notes and feedback, and would turn around changes well within time limits. He was also genuinely fun to have around–his calm personality and dry sense of humor were very appreciated during tight schedules and deadline deliveries. I highly recommend him to anyone who is considering hiring him.”

— Diana Hughes, Designer/Producer, Codename Games, managed Lucas indirectly at Codename Games.

 

Project Experience:

Art Director/Lead Artist, The Return, August 2011 – April 2012

• Responsible for the aesthetic choices for an eight month game development cycle with a team of 11.

• Modeling, unwrapping, hand-painting textures, and assisting in the implementation of environment art assets in the Unity engine, including the lighting of environments.

 
Environment Artist, Insomnia is Coming, April 2011 – June 2011

• Contributed a modular environment (Autopsy Theater) for use in a custom engine.

• Collaborated with team members around the world.

 
Environment Artist, NORT, January 2011 – April 2011

• Conception of environment pieces, modeling, unwrapping, and texturing modular assets for a sci-fi sidescroller in the Unity engine with a team of 5.

• Rigged, weighted, optimized, and created multiple animations for a bipedal character.

 

Education:

Champlain College, Burlington, Vermont.
Bachelor’s degree in Electronic Game Development, Game Art & Animation, Class of 2012.

• Upperclassmen Game Art Representative of the Champlain College Game Developer’s Association.

• Studied in Montreal for two semesters.

• GPA: 3.41; Dean’s List: Spring 2010, Spring 2011, Fall 2011, Spring 2012.

 

Interests:

Independent hip-hop, slam poetry, street art, hiking, yoga, oil painting and videogames. Familiar with more casual games such as Super Meat Boy, Castle Crashers, and Limbo, but very experienced with AAA titles such as Mass Effect, Mirror’s Edge, Bioshock, Darksiders, Skyrim, and Halo.

(References available upon request)